The Ultimate Guide to Finding All Stray Collectibles

Stray is one of the most imaginative and stylish games released in 2022. You play as an adorable ginger cat making your way through a sprawling cybercity brimming with robots, mysteries, and secrets awaiting discovery.

As you traverse stairs, cross perilous heights, squeeze through tight spaces, and outwit drones, you’ll uncover a multitude of collectibles that enrich the story and gameplay. From music sheets that trigger soothing songs to memories offering poignant snippets of the past, these items make exploration rewarding.

This comprehensive guide will help you locate every collectible as efficiently as possible across all 12 chapters. I‘ve organized them chronologically based on the most optimal route through the story.

Let‘s begin!

Chapter 1

This short introductory chapter has a single collectible available.

First Scratch Point

Run forward up the ledge to find a tree you can scratch for your first scratch point. This opens your collectibles menu and sets you on the path to many more scratches!

Chapter 2

Two collectibles are attainable in chapter two.

Second Scratch Point

At the start, you spawn on a rug. Simply scratch away to earn another scratch point. Cats do love scratching carpets!

Can‘t Catch Me Trophy

During the Zurks chase sequence, avoid all attacks and reach the ending without taking damage to unlock this trophy. Zigzag unpredictably and utilize your feline agility.

Chapter 3

This chapter contains two collectibles.

Third Scratch Point

In the next room with computers and cables, locate another rug you can dig your claws into for the next scratch point.

Memory #1

Proceed outside to the rooftop zipline. Your companion B-12 will guide you to a nearby postcard containing the first memory.

Chapter 4

The robot slums hide a trove of collectibles. This super-sized section may take a while to fully explore and plunder!

Fourth Scratch Point

At the start, scratch the carpet below for the next scratch point.

Boom Chat Kalaka Trophy

Interact with the guardian robot ahead, then locate a basketball hoop to the right. Maneuver the ball into the net to score this trophy.

Curiosity Killed the Cat Trophy

Head down the stairs and scratch a conspicuous paper bag next to some crates. Your curiosity is rewarded with a fitting trophy!

Energy Drink #1

Enter the nearby teal vending machine and follow the prompt to acquire your first energy drink. These will come in handy later!

Eighth Music Sheet

At the end of the alley is a locked safe requiring a passcode. The solution is 1283. Obtain the music sheet inside.

Note: This is technically the last music sheet in numerical order.

First Nuzzle

Face the safe then head upstairs to find the guardian robot for your first nuzzle. Time for a snuggle!

Second Nuzzle

Return downstairs and left to nuzzle the robot on the couch for nuzzle #2.

Third Nuzzle

Nuzzle the nearby robot warming himself by the fiery barrel for your third nuzzle.

Fourth Nuzzle

Locate Grandma just beyond for nuzzle #4. She‘s happy for some feline company!

Energy Drink #2

From Grandma, head left down the alley then climb boxes leading upstairs to a yellow vending machine. Procure your next stimulating energy drink.

Energy Drink #3

Drop down and go right to spot a white vending machine. Snatch up energy drink #3 inside.

Memory #5

A wall prompt near the vending machine unveils memory #5 upon interaction.

Yes, we‘ll be encountering memories out of sequence!

Third Music Sheet

Continue left and scratch the decorated door near two robots to gain entry. Inside hangs a painting with music sheet #3 attached!

Memory #7

Ascend stairs to the right and interact with the bizarre planted pot for memory #7. Strange…

Memory #3

Pass through curtains concealing a precarious window. After the cutscene, enter the nearby door, ascending to an apartment. Jump on the table for memory #3.

Fifth Music Sheet

A dining table in the room holds music sheet #5. Halfway to a musical masterpiece!

Sixth Music Sheet

Descend and exit out the window, climbing towering boxes to reach a bedroom sheltering music sheet #6. Just a couple left to go!

Clementine‘s Fourth Notebook

Raid the storage room for this notebook adding to Clementine‘s backstory.

Memory #1

Leap across colorful rooftops to uncover your first chronological memory with a lingering robot.

Second Music Sheet

Return below via a balcony housing this music sheet. Only one more for the Music Badge!

Energy Drink #4

Gather this energizing drink from a red vending machine along your streetward travels.

Tele a Chat Trophy

On a nearby couch is a large TV remote. Cycle through every channel to unlock this trophy.

Seventh Music Sheet

Enter the library ahead and claim the final music sheet from atop a piano. With all 8, you can now earn a special badge!

Doc‘s Third Notebook

Within the library, locate a hidden room containing a safe requiring a key to open. Fetch it from atop a bookshelf and unlock the safe for this notebook.

Zbaltazar’s Second Notebook

Travel upstairs toward Grandma then chart a detour through her apartment to an exposed rooftop. Locate the distinctive AC unit and pass through the fan to a secret room with this notebook.

Memory #6

Return outside and interact with a holographic robot display on the opposing building for memory #6.

Memory #4

Shimmy across more rooftops to trigger memory #4 on an isolated balcony. Beautiful views abound up here!

First Music Sheet

Descend into a room brimming with cardboard boxes and claim the very first music sheet atop the pile. Only necessities around here!

Momo’s First Notebook

Cheer up the despondent Momo in the storage room to receive his notebook detailing unrequited love.

Fourth Music Sheet

A homeless man lingering below is willing to trade this music sheet for 3 energy drinks. An equitable exchange!

Memory #2

He also offers up memory #2 in return for additional energy drinks. More fragments patiently gathered!

Meowlody Trophy

A woman close by happily accepts a music sheet, playing a lovely tune with her voice. Enjoy the performance!

Music Badge

At last, with all music sheets delivered safely to Morusque, he rewards your musical delivery prowess with this prestigious badge. Huzzah!

Chapter 5

This abandoned factory holds 3 memories and another scratch to uncover.

Fifth Scratch Point

At the start, locate any convenient rug to add another scratch point. Marking territory everywhere you go!

Memory #9

Ascend the towering crane ahead, then cross the precarious plank leading to an isolated rooftop. A large neon sign produces a memory.

Memory #8

Enter the factory interior ahead and navigate right through machinery and debris. Locate the "Neco" sign for this memory.

Memory #10

Further progress automatically grants you this memory after examining a bucket with B-12.

Chapter 6

This chapter only has one collectible available.

Sixth Scratch Point

In the bedroom you appear in, scratch the small square carpet behind strewn books for a fresh scratch point.

Chapter 7

Various outlets hiding 3 memories and another scratch await discovery here.

Outsider Badge

Chat with Seamus in orange nearby then follow his requests regarding work passes and his father. This badge signifies your official outsider status!

Memory #11

At the far garage door, interact to unlock this memory. I wonder what happened here?

Memory #12

Descend into the ominous sewer, traversing pipes until you chance upon this sad sight – a dead robot collapsed upon wooden planks. Unfortunately, another memory is recovered.

Memory #13

The localized robot doctor introduces another historical snippet when conversed with soon after.

Seventh Scratch Point

On the wall behind this medical station, locate some peeled wallpaper allowing you to scratch for point #7.

Chapter 8

While light on collectibles, this chapter still grants 2 memories and a scratch.

Memory #14

Through the decaying building interior, locate a rail surrounded with plants that triggers a memory. Bio-digital integration?

Memory #15

Press deeper through more “natural” winding passages before happening upon this memory near an expansive crater caused long ago.

Eighth Scratch Point

After bypassing a flooded tunnel, restart large industrial equipment to open a gate, revealing scrathable cardboard at the apex.

Chapter 9

Only one memory and one badge can be acquired here, but spectacular views abound!

Memory #16

At the outset, glean this memory from ominous red and green crates. Contrasts everywhere!

Cat-astrophe Trophy

Locate two robots engrossed in a block stacking game nearby. As a cat, I encourage you to disrupt their activity, inevitably knocking all pieces asunder! This trophy is your reward for such predictable cat-like chaos.

Ninth Scratch Point

Two concerned robots rest together on a bunk bed close by. Kindly thank them for opening their abode to you with a signature scratch on their cat scratching pad behind them!

Memory #17

Travel upstairs via wall-mounted AC units to uncover one final historical byte on some ageing monitors above. Their hard drives still retain residual energy, apparently!

Plant Badge

These same AC units can transport you atop vibrant natural branches. Begin a quest for 3 differently colored plants for a merchant below named Malo. Fetch them to him for the Plant Badge denoting your masterful botanical skills!

Chapter 10

The sprawling central metropolis hides a massive trove of collectibles across rooftops, sewers and back alleys. This may take a while!

Memory #18

Follow the linear path laid before you to an abandoned train station where this memory awaits near escalators and stacked luggage. Has everyone departed?

Fifth Nuzzle

Comfort the concerned robot pacing relentlessly for nuzzle #5. A soothing gesture in uncertain times.

Sixth Nuzzle

Ascend stairs in the adjoining room to discover another friendly rescuer to nuzzle for point #6.

Tenth Scratch Point

Beside rests a box allowing you to mark your transitory passage through here.

Seventh Nuzzle

Embark on an epic rooftop journey across wires, rails and satellites to eventually drop down upon a civilian wearing a white jacket in need of nuzzling. That’s #7 granted!

Cat Badge

This prestigious badge sits inside a shop safe requiring passcode 8542. Input correctly to unlock it!

Memory #19

Escape outdoors and leap over to a residential block. Enjoy the view before this prompt appears!

Memory #20

Infiltrate the adjacent shop via the window and locate the memory drive atop the ceiling inside. Sneaky placement for sensitive info!

Memory #21

Return outside and sample the local cuisine below. Robots gathered at tables happily share another historical moment. Progress through small talk perhaps?

Eighth Nuzzle

Approach either of the seated robots to procure nuzzle #8. Double cuddle time!

Ninth Nuzzle

Nuzzle the remaining robot for your 9th overall nuzzle. These citizens certainly appreciate feline affection!

Tenth Nuzzle

An enormous truck awkwardly blocks the road ahead. Locate the worker robot casually leaning against the rear wheel for a quick pit stop scratch session.

Police Badge

Fearlessly venture down the alley under glowing “Restricted Access” signs to locate an unfortunate host for this badge on the balcony ahead. What tragedy befell him?

Neco Badge

Retrace your steps from the truck, locating drones channeling debris somewhere secretly. Tail them to uncover hidden keys allowing a maintenance worker deeper inside to restart his duties. Return the stolen pass to him for this badge. Some stealth and cunning required!

Memory #22

Utilize a unique zipline bucket behind the truck to reach new heights and locate this memory tucked away behind posters on a teenage hideout.

Memory #23

Gather clues in Clementine’s apartment, then assume the role of detective sleuth and infiltrate the nightclub through alternative entrances. Dodge dangers and descend into the depths to unlock these final recollections of Esme the nightclub singer.

Scratch Trophy

With stellar reconnaissance work complete, return to the nightclub dancefloor to reset a precarious vinyl record. Give it a celebratory spin while reveling in your mastery!

Chapter 11

Only one memory collectible and scratch opportunity lies in wait here.

Memory #24

A daring outdoor dash behind the intimidating prison grants you access to this memory residing with a troubled inmate beyond the walls. Such restrictions cannot contain a cunning cat on a mission!

Eleventh Scratch Point

Access a small tree through a tiny tunnel crack for your second-last possible scrath stimulation in Stray’s cybercity.

Chapter 12

You’re almost at journey’s end! Two final collectibles remain.

Twelfth Scratch Point

The robot wizard Azimov requires assistance with unsealing the main control center. After successfully accessing this room, locate the distinctive circuit board beside him and scratch vigorously to imprint your mark before concluding this gleeful scratch-a-thon!

Memory #25

As Azimov taps into the digital flows around you, he triggers a rush of residual memories from the past as the story comes full circle. Sit back and reflect upon the totality of your collected experiences across this entire adventure. You uncovered the hidden stories of many, learned truths about your city and even made new friends along the way. Enjoy this last snippet as you prepare to take a spectacular final leap home!

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