Surviving The Death of the Party: An Expert‘s Journey

As an avid Dead Island 2 enthusiast with over 200 hours clocked, I‘ve helped B-list celebrity Curtis Sinclair clear his zombie-infested mansion more times than I can count. This side activity known as "The Death of the Party" has become second nature.

Yet many players still find it‘s chaotic, frantic battles overwhelming, preventing them from reaping all the juicy rewards.

So allow me – your personal Dead Island tour guide – to illumination everything you‘ll experience during this off-the-rails mansion rescue. Consider me your 21st century Odyssey narrator across this episodic journey of literal life and undeath.

Grab your weapon of choice and let‘s restore order to Curtis‘ eternal house party from hell, step by corpse-riddled step!

Interior shot of a zombie filled mansion foyer area

Embarking on The Death of the Party

Before we dive mouth first into the festering pile of bloodthirsty party crashers, you‘ll need to unlock access to this side activity via story progression.

Once you complete the "Dockyard Escape" main job from Act 1, the second part named "Call the Cavalry" begins. After speaking with Karen about coordinating evac, you‘ll gain the ability to tackle side content throughout Los Perididos. This opens the door to rescue everyone‘s favorite D-list celebrity, Curtis Sinclair.

With newfound side quest freedom, locate one of the two map icons representing Curtis‘ intercom systems. I prefer Access Road 782 over on the east side of town since it‘s typically closer to my existing location when this unlocks. Not that an extra 60 seconds of walking should deter anyone from saving the star of such cinema classics as Re-Animator the Reckoning and Zombie Kindergarten Cop.

Activate the dated intercom unit and a panic-stricken Curtis will plead for assistance. Apparently his mansion has become overwhelmed by shambling party crashers hungry for a different kind of entertainment. Time to put our apocalypse house cleaning skills to work!

Assessing the Outbreak Ground Zero

Side view of large two story mansion with driveway

Journey westward towards the ritzy neighborhood of Angel View. Curtis sure chose one hell of exclusive location to ride out the end times! Work through the initial wave of 6-8 Walkers milling about the exterior gate before strolling up the lavish entryway.

Hang that immediate left once inside the grounds and oooooo baby, are you in for one hell of a fiery display! This wide open backyard area becomes a spontaneous combustion party as an overheating patio furnace explodes, consuming zombies in sheets of flame. Pretty sweet cinematic moment I must say!

Bask in the smoldering glory then sweep through to polish off any Crispy Fried Walkers still ambitioned withMEDIUM UNIQUE parched hunger. You‘ll spot Curtis perched on his second floor balcony clutching a rifle like a beacon of b-movie budget hope. I prefer engaging from range here as well since having the elevation advantage helps avoid taking unnecessary damage.

Now even though the worst seems over, your trials have only just begun…

Insert maniacal laughter!

Reinstating Essential Amenities

Before an esteemed mansion resident like Curtis can fully reoccupy his residence, some housekeeping must occur first. Namely restoring the electrical grid which facilitates basic operations like chair lift access critical for navigating his two story estate. You know, standard end of civilization procdures.

Fight through the trio of Walkers lingering near the control room entrance at the rear base of Curtis‘ home. Slaughtering zombies never gets old especially when you can utilize the environment!

Electrical room with breaker boxes and wires

Inside you‘ll discover some damaged wiring in dire need of conducting current again. Grab that handy watering can and splash water onto the sparking wires extending from the breaker box. This should complete the circuit and feed Curtis‘ residence power once more! Not gonna lie, I enjoy playing electrician every now and then.

Before heading out, be sure to loot the Speed Booster and Staunching Spray items tucked in the dark cornerfurthest from the door. Your future self battling tougher Walkers and Shamblers will thank you!

With this task complete, you may notice the lights illuminating Curtis‘ balcony plus a mechanical whirl echoing from within the mansion meaning that chair lift is operational. Let‘s ensure our new celebrity bestie can actually access said contraption in one piece!

Onwards my decomposing friends, onwards!!

Securing a Guest Entry Point

Regrettably the front door has become completely obstructed thanks to a surplus of unruly, undead party crashers. Not exactly mannerly if you ask me. Therefore an alternative entrance must be secured so Curtis has a viable path inside upon his impending lift descent.

Wrestle through the trio of Shamblers blocking the rear grounds access gate, utilizing any elemental weaponry in your possession to maximize damage. The acidic blood pools left behind provide a nice defensive zone as you proceed deeper towards the backdoor beckoning.

Bust out those signature running dropkicks especially when engaging solo zombies like the Rear Door Lookout. Allow me to demonstrate one devastating tackle on this unsuspecting Walker…

player rushes zombie performing an epic football style kick, sending it flying backwards shattering the door they stood guarding

BOOM go the splintered wooden fragments! Now THAT‘S how you make an entrance baby! Insert action hero one-liner here.

Preserving the Entry Hall

With your flashy backdoor debut complete, make way towards the antiquated chair lift controls tucked around the nearby corner. Flip that sucker on to send the platform descending towards sweet Curtis above. I must warn you however – securing that courtyard down below will prove NO easy feat for the meager or average undead extermination specialist!

Foyer and entrance of an old mansion

Gather your fiercest short range implements and brace for the impending wave consisting of nearly 20 Walkers mixed with a few Shambler Elites. I‘m talking 400+ HP chunky boys that hit like a steaming bus!! That‘s where your best crowd control gadgets and abilities come into play.

I like to utilize the Firecracker Distraction paired with Acid Spitters for serious splash damage when mobs cluster together. Chuck an incendiary grenade to roast a path then go to town with Spin Kicks, Weapon Throw takedowns, and Headstomp executions to chain that combo meter skywards!

Oh and don‘t forget you can kite enemies out the front gate before doubling back around towards that flaming hot furnace. Roast Walkers like marshmallows to thin the herd then isolate tougher foes. Just remember to periodically glance upwards monitoring Mr. Sinclair‘s progress so nobody sneaks past your defenses. Safety first!

Escorting an Incapacitated VIP

Alas the moment of truth arrives – Curtis touches down via his mechanical throne primed to reclaim executive authority over this wayward estate/slaughterhouse! Try keeping up as he shuffles forth enthusing wisdom about his former Hollywood glory days. I swear they programmed the perfect blend of ego and frailty into this guy.

Gotta respect the bravado considering we just Hercules cleared this entire property for the big shot!

Older man with cane walking slowly

Remain hyper vigilant shielding his hobbling passage towards the posh living quarters. Those doorframes serve our protective purposes extra well! Let Curtis set that granny pace while you employ crowd control and well-timed weapon strikes to give him ample personal space.

Frankly I dig the ironic reversal where big shot celebrity now depends on measly scavengers like us. How the mighty have fallen! But his humorous insights into the entertainment biz still prove interesting along the journey.

Bask in that long overdue victory lounge once safely delivered then claim what rewards await around the proverbial blood drenched corner! Until next time friends…

Summary of Objectives

For quick reference, here were all key goals involved with successfully completing The Death of the Party:

  • Unlock: Finish Act 1 then speak to Curtis via Intercom
  • Clear Backyard: Escape exploding zombies + aid Curtis
  • Restore Power: Reconnect wires in electrical room
  • Activate Lift: Turn on lift inside + kill Rear Walkers
  • Secure Entry: Eliminate 20 zombies in main hall
  • Escort Curtis: Slowly guide to lounge across house
  • Claim Prizes: 1000 XP + House Keys + Golf Club

And that my friends wraps another wild ride within the zany, nonstop chaos that is Dead Island! Hopefully my personal tales prove both informative and wildly entertaining. When tackling The Death of the Party, remember pace yourself through theBEDIUM objectives while utilizing environments to your advantage.

Now let us reminisce on fonder memories of Curtis Sinclair cameos over chilled beverages, yes? Ah the joys of stardom!

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