Preventing EN Shortfalls in Armored Core 6

As a hardened Armored Core veteran with over 500 hours across titles like Verdict Day and Previous Generation, mastering energy management has been critical to succeeding in my mercenary missions. The stark realization that your perfectly optimized mech build is useless because you neglected generator output or part energy budgets is one every AC pilot learns sooner or later. Hopefully with the detailed guidance in this ultimate EN shortfall guide, you can avoid this pitfall entirely!

Understanding Armored Core 6‘s Energy Mechanics

The key to preventing shortfalls lies in grasping Armored Core‘s underlying EN system. Here‘s a quick primer on how it works:

  • All equipable parts – weapons, generators, extensions, boosters etc. have an EN consumption/generation value.
  • Positive EN values indicate that part will drain from your mech‘s EN pool when activated.
  • Negative EN values mean it contributes energy instead.
  • Your mech has a base EN capacity governed primarily by its generator.

For example:

WeaponEN Value
Karasawa Marksman Rifle+85 EN
Moonlight Laser Cannon+250 EN

So equipping weapons, extensions, shields etc. increases your build‘s EN load. This is summed and displayed in your mech‘s stats. If your total EN load exceeds capacity, you‘ll be prevented from launching on missions.

Balancing EN loads and generator output is an art every AC pilot must master (Freecodecamp Images).

Now that you understand the foundation, let‘s dig into practical solutions to banish EN woes for good!

Generator Selection – The Heart of Your Build

Naturally the easiest solution seems to be equipping a beefier generator, and for good reason! Upgrading your generator grants more overhead EN capacity to balance heavier loads. However, generators have key differences in output and weight that influence build viability:

GeneratorEN OutputWeightEnergy Density
VP-20D Very High Heavy Moderate
Moonlight EX Extreme Light Very High
Kojima Saturn Ultra High Medium High

Pound-for-pound I prefer the Moonlight EX as best-in-class, but it is extremely expensive at 1.5 million credits. The VP-20D generates more total energy, but at the cost of near-double the mass. Kojima‘s Saturn Ultra strikes a nice middle-ground at 700k credits.

I would only recommend budget generators for lightweight builds using low EN gear. Their lackluster capacity gets easily overwhelmed. For medium or heavy builds, spend extra on a quality generator – it‘s the heart of any combat-ready AC.

Optimizing Energy Loads Per Part

Besides the generator, seemingly small per-part optimizations also reduces EN consumption:

  • Weapons: Favor rifes, machine guns or missile racks over heavy beam weapons or railguns. Analyze your loadout‘s engagement range to pick suitable armaments.
  • Armor: Titanium and ceramic composite armor offers protection at half the weight. Skip heavy layered plating unless absolutely essential.
  • Extensions: Add only essential scanners, weapon racks and stabilizers. Remove unnecessary equipment.
  • Boosters: Limit boosters with built-in generators to keep weight down.

You won‘t notice 50 EN here and 20 EN there, but it adds up substantially across multiple parts. Remember that a single extra beam weapon may necessitate generator upgrades costing 300,000+ credits. Analyze each equip carefully on energy impact beyond just performance.

Auxiliary battery packs, while heavy, are also an option for boosting your EN pool in a pinch. I‘d combine these with a weapon-heavy but mobile loadout for high-impact sorties.

The Danger and Reward of Generator Overclocking

Warning: overclocking generators beyond rated speeds has its risks! But when done properly, can enable otherwise impossibly heavy builds. By tuning my Moonlight EX to 145% I squeezed out enough juice to add a Tradition Corporation‘s feared Karasawa laser cannon to my custom long-range assassin mech.

The massive 600 EN Karasawa would be dead weight without dangerous generator tweaks. My particular AC loadout was designed for quick surgical strikes rather than extended engagements. I knew heat would accumulate rapidly from both beam cannon discharge and an overworked generator. But active cooling systems and emergency vents perfectly managed the heat spike.

Overclocked Assassin Mech

This patented build tore through enemy armour in a few brilliant salvos while still quick enough to evade return fire. The Karasawa‘s sheer damage output at 2000 meters more than justified the risks of generator tuning failures. For reference, I achieved flawless S-rank speedrun mission times of under two minutes!

I scored my cockpit console with multiple rapid generator warnings and fluctuating output as heat reddlined time and again. But not once did my mech falter. I credit this accomplishment to the masterful balance of power, cooling, weight thresholds and component protection needed to enable overclocking.

Do NOT attempt this without extensive experience in AC systems tuning! But executed perfectly, breaching rated operation opens up mind-blowing build possibilities you never dreamed!

Why Energy Limits Exist in Armored Core

Before this guide closes, I think it‘s important we discuss why FromSoftware imposed EN restrictions and shortfalls in Armored Core 6 to begin with. After all, completely unrestricted energy usage would enable outrageously overloaded builds!

Veteran operator BFF-1 had this say regarding EN mechanics:

"The Energy limit forces pilots to make tough decisions when optimizing mechs for specialized roles. Do you go all-in on offense at the cost of speed and durability? Or retain mobility to better leverage terrain and engage on your own terms? There is no single best build, only the most fitting for particular combat conditions. Energy management is the essence of this optimization challenge."

And three-time Armored Core World Championship contender Mustang hit on how ENshortfalls improve gameplay diversity:

"EN forcing specialized builds instead of one Swiss Army knife is brilliant design! It makes combat more dynamic when opponents exploit your weaknesses or you capitalize on overextensions. Energy balancing creates opportunities."

So in summary, rather than a broken mechanic, EN loads make players critically evaluate tradeoffs. Combat outcomes depend greatly on balancing firepower, armor and mobility tuned precisely to mission needs. Completely unconstrained builds would undermine Armored Core 6‘s foundations.

In Closing

I hope this all-inclusive crash course on avoiding EN shortfalls helps steer your Armored Core 6 builds to success! Remember – pick generators purposefully, shrewdly equip complementary parts, don‘t be afraid of risky overclocking with appropriate safeguards, and most importantly – understand why energy budgeting exists before attempting to break it.

Now get out there, apply these energetics lessons and crush those missions! Your future as an elite AC mercenary begins today!

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