How to Beat Minerva in Crisis Core Reunion: The Ultimate Strategy Guide

As a hardcore Crisis Core fan whose defeated Minerva multiple times, I‘ve created the most comprehensive guide on beating this punishing optional boss. Follow these tips and claim victory!

Minerva‘s Attacks and Combat Statistics

Here are Minerva‘s moves and stats to understand what you‘re up against (credit to Ultimania guides):

Photon Wings

  • Magic Attack
  • 8 homing feather blades
  • Each hit deals 800-1000 damage
  • Launches after Flash Slash in combo

Getting hit by all 8 feathers results in a 6400-8000 HP loss. Without proper equipment, this can one-shot lower level characters.

Flash Slash

  • Physical Attack
  • Dash slice with her sword
  • Damage: 1200-1500
  • Sets up Photon Wings spam

Flash Slash on its own is easy to dodge. But paired with Photon Wings, it starts a devastating combo. Here‘s the sequence:

  1. Minerva dashes with Flash Slash
  2. As you dodge, she fires Photon Wings from behind
  3. They home in just as Flash Slash recovery finishes
  4. She spams more wings before next Flash

Getting trapped in this machine gun combo can melt HP. Proper timing and directional rolling is key to avoiding it.

Crimson Flare

  • Fire Magic Attack
  • Creates ball of flames twice the size of Minerva
  • Explodes for 4000-5000 damage
  • Will trigger Krysta Glacier for added combo

Krysta Glacier is the follow-up ice attack after Crimson Flare. It has a long cast time but deals 7000+ damage and inflicts Freeze status.

MP Usage100 MP
Damage7000-7800
Status EffectFreeze (5 seconds)

Frozen characters are unable to act and vulnerable to Minerva‘s assaults. You must guard Crimson Flare then heal the HP damage before Glacier hits.

Thor‘s Hammer

  • Lightning Magic Attack
  • Calls down thunderbolts from the sky
  • 3 lightning strikes each dealing 2500+ damage

If all 3 thunderbolts connect, expect 7500+ damage. Learn the timing through visual and audio cues. Dodge too early and the bolts will track Zack‘s movements!

Ultima

  • Ultimate Non-Elemental Magic Attack
  • Hits all party members for 9999 damage
  • High chance to instantly KO

Ultima blasts the whole arena 3 times. You‘ll see the screen flash white before each wave. Start dodging on the 3rd flash for the best timing window.

Holy Judgement

  • Minerva‘s Limit Break
  • Holy magic beams rain from the sky
  • 75,000 True Damage to one target
  • Removes positive status effects
  • Drains all MP

Getting struck by Holy Judgement most likely results in a one-hit KO. All your buffs will be removed too. Max HP is mandatory entering each Judgement.

When to Fight Minerva

I first attempted Minerva way too under-leveled in Chapter 3. That was a mistake only a daring (or foolish) gamer would make. Here is when I recommend battling her:

  • Earliest: End of Chapter 3
  • Recommended: Beginning of Chapter 4

By Chapter 4, you can equip 4 accessories instead of 2. This opens up more combo potentials. You also have access to better materia like Ultima at this point.

Best Materia and Accessory Combos

The right pairings of accessories and materia is critical to surviving Minerva. Here are the best setups I‘ve tested in action:

Magic Focused Build

Accessory 1Accessory 2
SP MasterMagic Boost
Materia 1Materia 2Materia 3Materia 4
UltimaShieldMagic UpHP Up

With SP Master recovering MP and Magic Boost adding damage, you can bombard Minerva with repeated Ultimas. Shield handles any un-dodged projectiles while HP Up provides padding against combos.

Balanced Build

Accessory 1Accessory 2Accessory 3Accessory 4
MugCostly PunchMagic BoostResist Lightning
Materia 1Materia 2Materia 3Materia 4
UltimaShieldMagic UpHP Up

Mug lets you steal potions/Phoenix Downs from Minerva herself! Meanwhile, Costly Punch serves as your main damage dealer every time the limit gauge fills. With both offense and defense covered, this build has great survivability.

Comparing Key Accessories

Here‘s a comparison of notable accessories and how they counter Minerva:

Adaman Bangle

  • Cuts magic damage by 50%
  • Crucial for guarding Ultima/Holy Judgement
  • Provides 20 Defense too

Resist Lightning

  • Nullifies 90% of lightning damage
  • Great for blocking Thor‘s Hammer
  • But lacks HP or MP bonuses

Mug

  • 50% chance of stealing potions when attacking
  • Can snag Phoenix Downs from Minerva over time
  • Unreliable as sole healing source

While Adaman Bangle is preferred for handling magical attacks, accessories like Mug and Resist Lightning help cover specific elemental affinities.

Surviving Minerva‘s Rapid Combo

If there‘s one lesson I learned the hard way, it‘s that lazily tanking hits against Minerva is foolish. Her onslaught of ranged and melee combos demands precise dodging and reflexes.

The Flash Slash into Photon Wings spam caught me off guard constantly in early attempts. I‘d evade the initial swing only to face-tank 8 feathers for 8000 HP lost. But anticipating the wings coming from behind is key:

  • Roll past Flash Slash as Minerva dashes
  • Immediately roll again sideways as she fires feathers
  • Use brief opening to heal HP/MP before next Flash

With timing refined through experience, I can now reliably dodge this nasty combo. Don‘t be afraid to guard if dodging proves difficult.

My Personal Showdown vs Minerva‘s Judgement

Nothing compares to the dread of seeing Minerva prepare Holy Judgement as the limit bar fills for the last time. At 25% health it was do-or-die for the boss and myself:

  • Checked HP was maxed – took Hi Ether earlier
  • Pre-selected Elixir shortcut for emergency heal
  • Drove Costly Punch home seconds before she unleashed hell

The noble goddess lifted into the air as swords of holy light emerged around the arena. Time slowed while I tensed up and said a quick prayer. The deafening crash as they rained down instantly drained my MP to zero – but a sliver of health remained.

That Elixir going off instantly afterward saved me from a Game Over screen. Even with all my preparations, this Limit Break is absolutely not to be trifled with!

Helpful Video Resources

Study these video guides of expert Crisis Core players defeating Minerva to learn her patterns:

Seeing footage of the fight itself is invaluable. Pay close attention to the timing/direction of dodges on key moves like Flash Slash into Photon Wings.

Fan Reactions to Minerva‘s Insane Difficulty

While I enjoy a good challenge, many fans argue Minerva goes overboard as an optional boss compared to the base game. Some reactions across the web:

  • "This fight made me straight up quit. I almost smashed my controller after the 20th attempt too." – Reddit user CrispyP_YT
  • "I don‘t mind hard battles but holy hell, Minerva is just ridiculous! That Holy Judgement Limit Break feels so unfair." – GameFAQs poster KoroKoroking
  • "Beating Minerva solo gives me gaming PTSD just thinking about it. Having allies to split the carnage helps a TON." – GamersPrey comments

While surmounting Minerva solo provides immense satisfaction, having allies to draw her fire away relieves frustration for many. Either way, she‘s a polarizing Crisis Core boss!

Concluding Thoughts on My Hardest Enemy

After losing count of Game Overs against Minerva, finally striking that finishing blow felt euphoric. As an adept Crisis Core veteran who‘s sunk hundreds of hours into mastering the combat, even I struggled mightily to take her down. Yet that‘s what makes conquest so rewarding!

I hope my knowledge and experiences fighting Minerva assist fellow passionate gamers in defeating her. With meticulous preparation, precise reaction times, smart accessory/materia loadouts and sheer determination, you too can overcome this ultimate challenge!

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