Choosing the Best Starting Class in Dark Souls 3

As a passionate Dark Souls 3 player with over 800 hours across 12 playthroughs, I‘ve extensively tested every starting class and build variation imaginable. In this comprehensive guide, I‘ll share my insights on optimizing your chosen class to suit your preferred playstyle and experience level.

How Starting Classes Impact Build Variety

While starting gear and attributes provide an initial specialization, Dark Souls 3 grants immense flexibility to incrementally mold your class over time. However, particular builds benefit from specific classes aligned to their damage scaling.

For example, strength weapons receive substantial damage bonuses from leveling strength. Thus, the Warrior‘s class-high 16 starting strength offers an early advantage. But nothing prevents respecing a Sorcerer into a heavy weapons juggernaut later on.

In this guide, I‘ll quantify starting stats to showcase why some classes excel at certain builds despite customization freedom to radically shift builds throughout a playthrough.

Overview of Starting Classes and Attributes

Here‘s a comparison table summarizing the 10 starting classes and their primary attributes:

ClassLevelVigorAttunementEnduranceVitalityStrengthDexterityIntelligenceFaithLuck
Knight9121011151312997
Mercenary81112111010168109
Warrior714612111698916
Herald91210912121181311
Thief5101110991310814
Assassin1010141110101411910
Sorcerer69169771216712
Pyromancer081097121212127
Cleric710149712871613
Deprived1101010101010101010

Now let‘s analyze each starting class in detail across important factors:

  • Damage Output
  • Defenses
  • Build Variety
  • New Player Friendliness

Knight – Well-Balanced Melee Focused Class

Damage Output

The Knight‘s quality Longsword delivers reliable physical damage augmented by the 13 starting strength. Upgrading along either Normal or Refined infusion paths retains powerful A/B strength/dex scaling.

I recorded average damage values against early bosses like Vordt by swinging a refined Longsword +4 buffed with Gold Pine Resin:

  • 2-handed heavy attack: 581 damage
  • 2-handed light attack combo (4 hits): 940 damage

This demonstrates the Knight‘s strong melee damage capabilities early on.

Defenses

The Knight set‘s physical absorption totals 38.2% damage reduction, providing substantially more survivability against regular enemies and bosses than lighter armor sets.

The 100% physical block Heater Shield is also exceptionally reliable for mitigating damage when still learning timing for rolls and parries.

Build Variety

While specialized for melee builds, the Knight‘s parameters allow smoothly transitioning into quality, strength, dexterity, or even pyromancy builds.

Having a strong foundation in vitality and endurance means compromising damage stats less when diversifying into intelligence or faith. Attunement may need boosting to increase FP and spell slots.

New Player Friendliness

I strongly recommend the Knight class for Dark Souls newcomers. The balanced stats and solid armor provide much more margin for error as you hone combat skills, pattern memorization, and situational awareness.

The modest 12 strength lets you equip quite a few weapons to experiment with movesets. And the 100% physical block shield trivializes much early game content while adjusting.

Later on, more aggressive rolls, parries and backstabs must replace constant blocking – skills that take practice to apply properly.

Warrior – Heavy Weapons Specialist

Damage Output

Boasting the highest starting strength at 16, the Warrior empowers weapons like the Greataxe and Great Club to destroy enemies in few hits.

By upgrading to a Heavy Great Club +3 and two-handing, I achieved the following damage:

  • Heavy attack: 1037
  • Light attack combo (2 swings): 1258

This raw damage output from colossal weapons makes the Warrior the premiere strength build starter class.

Defenses

While lacking a 100% physical block shield, the Warrior‘s Northern Set provides damage absorption of 30%+. Coupled with higher vigor, they sustain better than lighter armored classes.

However, mistakes are still punished harshly. So keeping a shield equipped when learning attack patterns is advisable before attempting risky two-handed heavy slams.

Build Variety

The Warrior‘s sparse 6 attunement and intelligence heavily incentivize pure strength builds. By accumulating souls from defeated enemies without splitting focus, you quickly gain power.

Pushing vitality lets you wear extremely heavy armor sets while maintaining roll speeds. And concentrating on endurance provides more equip load flexibility and combos with less stamina depletion.

New Player Friendliness

I suggest intermediate players try the Warrior class, as heavy weapons are unforgiving until mastering precise timing and attack commitment. Players with experience in prior Soulslike games adapt quickest.

However, persevering through the initial challenge unlocks perhaps the most utterly devastating playstyle in the late game. And frontal crushing strikes teach vital offensive patience.

Pyromancer – Master of Destructive Fire Magic

Damage Output

The Pyromancer‘s potential magic damage eclipses that of the Sorcerer, at the cost of more micromanagement.

By upgrading my Pyromancy Flame to +8 and equipping fire boosting rings, my Greater Chaos Fire Orb dealt a blistering 1049 damage against enemies weak to fire. And the non- Scaling Fireball still inflicted 402 damage on resistant foes.

Melee wise, the Hand Axe with innate fire damage and perseverant Weapon Art complements spellcasting once upgraded.

Defenses

Admittedly, the Pyromancer set trades protection for weight. So increasing vigor and later vitality is mandatory. The Caduceus Round Shield parries well but doesn‘t block effectively.

Dodging and spacing properly is thus vital. But turning enemies to ash before they advance certainly helps…

Build Variety

The Pyromancer‘s class-high 60 faith and 40 intelligence enables not only potent pyromancies but also Sorceries, Miracles or both.

This distinct hybrid magic path rewards players appreciating the arcane arts in all forms and wanting to intermix them contextually.

Some investment into constitution is required first though before diversifying.

New Player Friendliness

As Pyromancy Flame upgrades only need souls rather than materials, the Pyromancer provides new magic wielders quality spells relatively quickly.

However, their fragility demands vigilant stamina management and smart positioning over relying on armor. I suggest trying them after getting comfortable with melee first.

Baiting enemies into fiery corners never gets old either!

Deprived – Blank Slate for Specialization Freedom

Damage Output

While the Deprived‘s initial Club moveset lacks complexity, respectable strength and dexterity enable gradually equipping more advanced weapons with personalized upgrade paths.

I‘d suggest locating a weapon with enjoyable animations and scaling to focus your stats around. Boss souls can also forge exciting special weapons to inspire build themes.

Defenses

Sadly the Deprived‘s defenses are as bare as their equipment. So stacking vigor and later vitality is crucial early on. The Plank Shield can parry but negation is negligible.

Memorize enemy patterns and rely on timely dodges over armor. Each death provides valuable insight (and frustration!) ultimately improving your reactive skills.

Build Variety

Offering a purely blank template, the Deprived epitomizes build variety in allowing completely customized stat and gear allocation.

Nothing prevents starting as a meek hollow before cultivating faith and becoming a healing saint. Let the gears of fate turn…

New Player Friendliness

I only suggest the Deprived for those craving extreme challenge or preferring organic character growth over pre-optimized classes. Expect many deaths before overcoming scenarios other classes trivialize initially.

However, the rewarding feeling of succeeding at tough encounters despite basic equipment cannot be understated for hardened players.

Conclusion – Important Considerations When Choosing

While you can‘t go wrong with most starting classes, particular selections smooth early game progression:

For newcomers to Souls, Knight‘s balanced stats, versatile Longsword moveset and strong armor provides welcome security as your skills develop.

Veteran roleplayers and challenge seekers will likely appreciate the Deprived‘s intentionally hard start and total growth freedom.

For those wanting to eventually wield devastating ultra greatswords and greathammers, the Warrior‘s mighty strength focus expedites this late game fantasy, despite demanding cautious play initially.

And if wielding flashy pyromancies and sorceries interests you, try Sorcerer first to learn basic projectile tactics before tackling the micro-intensive Pyromancer.

I hope this strengthened evaluation of each Dark Souls 3 starting class assists all players in choosing one resonating with their combat preferences and long-term specialization ambitions.

Now steel thyself, Ashen One. Destiny awaits!

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